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| Version | Date Released | Status | Release Notes |
| 1.4 | Sep 12, 2011 | New Release | · Added ability to take screenshots with F12 key. They're saved in the documents folder. · Fixed rare crash when using a material defined outside a resources.cfg but which depended on shaders defined there; and resources.cfg file was reloaded. · Windows: Application now comes as an installer, with file association included for ".ogre" files. The following changes have been mainly brought to you by "tdev" (Thomas Fischer): · Fixed mousewheel. It's now working. Also fixed imprecision (int->float) · Log window hidden by default, only shows upon error or through menu · Log window is now coloured. · Enforcing vsync: otherwise cpu waste and lots of warnings upon window resizing · Reloading a mesh no longer resets camera position · Now possible to close the log pane, overrode the panes' close button event · Windows: logs and config now stored in the user path · FPS & batch count displayed on bottom |
| 1.3 | Aug 22, 2011 | New Release | · Reloading a resources.cfg file would stop the reloading at the first particle script encountered, since particle templates weren't being destroyed. · Reloading a resources.cfg now updates automatically the material in used in case such material and/or it's shaders were defined among those resources · Reloading resources.cfg with corrupted material data being in use could ocassionally cause crashes (and always in Linux) · Improved Linux stability · Updated FAQ |
| 1.21 | Jul 25, 2011 | New Release | · Fixed crash and odd behaviors introduced in v1.2 when using bone size slider without having the names being displayed |
| 1.2 | Jul 15, 2011 | New Release | |
| 1.1 | Jun 27, 2011 | New Release |