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| Version | Date Released | Status | Release Notes |
| 1.16.12 | May 30, 2012 | New Release | · Fixed: Players, guidebot and robots could get stuck in a narrow passage in D2:CS level 12 (actually a problem with broken level geometry in that place) · Fixed: The thief stole builtin equipment and weapons · Changed: Made the thief messages brighter · Changed: The 'built in headlight' switch has been removed from the gameplay options menu; use the player loadout menu instead to add a headlight to player ships · Improved: D2X-XL will now generally seed the random generator with 32 bit random values (using the elapsed time [ms] since program start) · Improved: In D2X-XL levels thieves will also steal ammo racks (excess weapons and ammo will be dropped into the level) |
| 1.16.11 | May 17, 2012 | New Release | · Fixed: Weapon information wasn't always reliably transmitted in multiplayer games |
| 1.16.8 | May 12, 2012 | New Release | · Fixed: Robot maker info wasn't always processed correctly · Fixed: Descent 1 rendered exit sequences went out of sync · Fixed: Bump forces in player - robot collisions were too low · Fixed: Bump force calculation for the advanced collision model was only half correct |
| 1.16.6 | May 6, 2012 | New Release | · Fixed: Theft messages often were incomplete · Fixed: The screen flickered when returning from a secret level · Fixed: The reactor countdown didn't stop when entering a level teleporter after having destroyed the reactor · Fixed: The program crashed when the player died while a menu was open · Fixed: Bumping into robots didn't inflict any damage to the player ship |
| 1.16.1 | Apr 30, 2012 | New Release | · Fixed: Triangular segment sides in a level messed up the lightmaps |
| 1.15.341 | Apr 29, 2012 | New Release | · Fixed: The PSALM still didn't work right (powerups were erroneously removed or added to the mine) · Improved: Lightmaps will be turned into gray scale images when colored lighting is turned off (in the render options menu) |
| 1.15.335 | Mar 29, 2012 | New Release | · Fixed: The PSALM still didn't work right (powerups were erroneously removed or added to the mine) · Improved: Lightmaps will be turned into gray scale images when colored lighting is turned off (in the render options menu) |
| 1.15.333 | Mar 27, 2012 | New Release | · Fixed: Missiles didn't always respawn in multiplayer games · Fixed: Exploding player ships didn't drop the guns they had picked up · Fixed: D2X-XL sometimes failed to find the mission belonging to a savegame despite it being present |
| 1.15.323 | Mar 19, 2012 | New Release | · Fixed: Players never dropped super lasers in multiplayer games · Fixed: The download manager locked itself when a download was cancelled · Fixed: Depending on aspect rate, the program could crash when a robot was hit by a missile and the missile view was displayed in a cockpit window · Changed: D2X-XL will now search for missions in its mission downloads folder first (to avoid overriding downloaded maps with different versions of the same map found in folders with lexically smaller names) · Improved: D2X-XL will now properly keep track about lasers and super lasers picked up (standard Descent assumes full standard laser loadout as soon as a player picks up super lasers) |
| 1.15.321 | Mar 15, 2012 | New Release | · Fixed: A player dropped a shield and an energy powerup in multiplayer games everytime he changed his ship (exploit for gaining shield and energy) |