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| Version | Date Released | Status | Release Notes |
| 4.2.0 | Mar 22, 2012 | New Release | BugFixes : · The Idle period boxes (among others) should now stay disabled after an infinite test · Test processes should now end all the time when the main GUI is closed during a test · Avoided a rare case where a test would be reported as "in error" and immediatly reported as "testing", even if stopped (the error and graphs were correctly generated though). THe status label was updated one extra time. Occured very rarely. |
| 4.1.1 | Mar 7, 2012 | New Release | MAIN: · The various "Virtual as Physical" checkboxes should now properly deactivate/activate after a test CPU:OCCT: · Bugfix : in rare cases, the test would fail right after starting, reported as an error, while still running in background. Fixed and won't occur anymore. |
| 4.0.0 | Oct 27, 2011 | New Release | MAIN: · Brand new interface with real-time graphs ! · Infinite mode is now used as default · In automatic mode, the IDLE periods are fully customizables · GPU:Memtest isn't available in this release (It is scheduled for complete revamp soon) · Settings simplified · Screenshot button (PNG format) CPU:OCCT: · No limit to the number of cores supported CPU:LINPACK: · Updated to support the newest Intel instructions GPU:3D: · Waiting also for complete revamp (already started - will be DirectX10 based (will run on a vanilla seven and vista). I'm studying DirectX11 (waiting for a card that supports it in fact) MONITORING: · Huge update to the monitoring and system information engine (supports Sandy Bridge and Bulldozer) · Fully customizable real-time graphs (look in OCCT's settings) · Minimum and maximum alert values can be set for every sensor ! INSTALLER: · Will install .net framework 2.0 if not available · Updates DirectX9 if not up-to-date |
| 4.0.0.b16 Be | Aug 9, 2011 | New Release | · Main screen resolution will be detected when the user clicks on Fullscreen checkbox in GPU:3D and Power Supply tabs. · SLI/Crossfire detection improved · Translation files updates · A sanity check has been added that verifies that the .exe tests are there, all of them. Seems an "of course", but this ensures the integroty of the download, and that the user indeed uncompress the .zip file with the folder intact. · Help has been added on the Shader Complexity value · The red square used to display text in the GPU:3D test has been made wider. We thus jumped to GPU:3D v0.71. Minor modification, i know. |
| 4.0.0.b15 Be | Aug 3, 2011 | New Release | · Main screen resolution will be detected when the user clicks on Fullscreen checkbox in GPU:3D and Power Supply tabs. · SLI/Crossfire detection improved · Translation files updates · A sanity check has been added that verifies that the .exe tests are there, all of them. Seems an "of course", but this ensures the integroty of the download, and that the user indeed uncompress the .zip file with the folder intact. · Help has been added on the Shader Complexity value · The red square used to display text in the GPU:3D test has been made wider. We thus jumped to GPU:3D v0.71. Minor modification, i know. |
| 4.0.0.b13 Be | Aug 1, 2011 | New Release | · Main screen resolution will be detected when the user clicks on Fullscreen checkbox in GPU:3D and Power Supply tabs. · SLI/Crossfire detection improved · Translation files updates · A sanity check has been added that verifies that the .exe tests are there, all of them. Seems an "of course", but this ensures the integroty of the download, and that the user indeed uncompress the .zip file with the folder intact. · Help has been added on the Shader Complexity value · The red square used to display text in the GPU:3D test has been made wider. We thus jumped to GPU:3D v0.71. Minor modification, i know. |
| 4.0.0.b11Bet | Jul 6, 2011 | New Release | · Main screen resolution will be detected when the user clicks on Fullscreen checkbox in GPU:3D and Power Supply tabs. · SLI/Crossfire detection improved · Translation files updates · A sanity check has been added that verifies that the .exe tests are there, all of them. Seems an "of course", but this ensures the integroty of the download, and that the user indeed uncompress the .zip file with the folder intact. · Help has been added on the Shader Complexity value |
| 4.0.0.b09 Be | Jun 10, 2011 | New Release | · Main screen resolution will be detected when the user clicks on Fullscreen checkbox in GPU:3D and Power Supply tabs. · SLI/Crossfire detection improved · Translation files updates · A sanity check has been added that verifies that the .exe tests are there, all of them. Seems an "of course", but this ensures the integroty of the download, and that the user indeed uncompress the .zip file with the folder intact. · Help has been added on the Shader Complexity value · The red square used to display text in the GPU:3D test has been made wider. We thus jumped to GPU:3D v0.71. Minor modification, i know. |
| 4.0.0.b07 Be | Jun 1, 2011 | New Release | · Main screen resolution will be detected when the user clicks on Fullscreen checkbox in GPU:3D and Power Supply tabs. · SLI/Crossfire detection improved · Translation files updates · A sanity check has been added that verifies that the .exe tests are there, all of them. Seems an "of course", but this ensures the integroty of the download, and that the user indeed uncompress the .zip file with the folder intact. · Help has been added on the Shader Complexity value · The red square used to display text in the GPU:3D test has been made wider. We thus jumped to GPU:3D v0.71. Minor modification, i know. |
| 4.0.0.b06 Be | May 25, 2011 | New Release |