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| Version | Date Released | Status | Release Notes |
| 1.8.0 | Feb 29, 2012 | New Release | · Move to BSD licensing for all new code. - Partially complete; ri2rib functionality is now BSD. · Point-based global illumination · Point-based ambient occlusion via occlusion() shadeop · Point-based color bleeding via indirectdiffuse() shadeop · ptview GUI for point clouds · bake3d() and texture3d() shadeop support · Attribute for non raster-oriented dicing · Attribute "cull" "int backfacing" "int hidden" · Point cloud IO using PartIO from Disney * RIB and API enhancements (Chris Foster) · New and fast RIB parser, with precise syntax error reporting · BSD licensed libri2rib · miqser archive interpolation and RI validation · Produce valid RIB stream of commands seen by the renderer using -echoapi, including procedural expansions. · Extensive RI validation, including lengths of all arrays · Reinstate support for command line frame selection (-frames, -framelist) ArchiveBegin / ArchiveEnd for in-memory caching of RIB archives |
| 1.6.0 | Oct 11, 2009 | New Release | · Enhancements · Add a compatibility interface to Pixar's sloarg shader argument library. · Improve piqsldisplay standard compliance to work with 3delight · Optimization to texture filtering code: precomputed integer image channel normalization. · Revised Windows installer, removing unnecessary features and improved logging. · Add GeometricApproximation "focusfactor" approximation for faster depth of field rendering. Off by default. · Bugfixes · Fix incorrect fixed-size integer types in ndspy.h on some platforms. · Fix bug #2128051: "8-bit character encoding missing" · Fix printing of parameter lists which was missing the token names when using -echoapi · Remove the AQSIS_USE_PLUGINS option from the build system to avoid confusion and broken builds. · Fix bug #2167498: "uniform user parameters not working for SDS" · Correct the array length count as passed by the RIB parser into RiColorSamples. |
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