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Zenipex 0.4.2.0 Beta freeware     Save this freeware to your freeware selection - Saved Freeware


Author

Mitchell Keith Bloch

OS WinXP, Windows Vista, Windows Vista x64, Windows 7, Windows 7 x64
Date Released November 07, 2011
Downloads 156
Filesize 788 kB
Keywords development framework, build game, game development, development, framework, engine
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Zenipex is specially designed to be a game development framework. Zenipex's main goal is to allow someone with C++ knowledge to create 3D games for multiple platforms. OpenGL and Direct3D 9 are both supported by this framewrok. ...

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Game - Zenipex freeware - Download Notice

Zenipex Free Download - we do not host any Zenipex torrent files or links of Zenipex on rapidshare.com, depositfiles.com, megaupload.com etc. All Zenipex download links are direct Zenipex full download from publisher site or their selected mirrors.

Game - Zenipex freeware - Latest User Reviews

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Game - Zenipex freeware - The Latest Versions History

Version Date Released Status Release Notes
0.4.2.0 Beta Nov 7, 2011 New Release Big Changes:
· Game::on_cover() and Game::on_uncover() added, along the lines of Game::on_push() and Game::on_pop()
· XInput support added
· Xbox_360_Axis and Xbox_360_Button enums list available axes and buttons, assuming use of Xbox 360 Controllers
· Game::joy_mouse added, allowing basic control of all menus from joysticks when activated
· Game now tracks the states of joystick buttons
· Gamestate_II now corrects the states of buttons once pushed/uncovered, with an option to fire corresponding events as well
· Added Zeni::message_box(...) (MessageBox/xmessage/NSRunAlertPanel support) for Error reporting
· .gitignore added to zenilib/

Bugfixes:
· Quitting keystroke logic simplified: Ctrl+Q should work on all platforms
· Alt+Backquote console pull-up now works as expected on non-Windows platforms when in Debug
· Resize events handled correctly in Linux and Mac OS X
· Joysticks now turned off when zenilib loses focus (default behavior)
· Render-to-Texture fix for Direct3D9
0.4.1.0 Beta Sep 19, 2011 New Release · This is a pretty minor release, but it breaks binary compatibility in the String class unfortunately. Additionally, the Chronometer fix would not function without Application recompilation.

Bugfixes:
· String const correctness fix
· Chronometers exported correctly, fixing pausing

Code Changes:
· C-string and std::string operators removed from String
0.4.0.1 Beta Sep 9, 2011 New Release · Bugfixes
· $(DXSDK_Dir) include path readded
· Game::get_fps() fixed
0.4.0.0 Beta Aug 18, 2011 New Release Big Changes:
· Code license changed from GPL 2 (or later) with the runtime exception to to LGPL 3.0 (or later)
· zenilib split into zeni.dll, zeni_audio.dll, zeni_core.dll, zeni_graphics.dll, zeni_net.dll, and zeni_rest.dll (the temporary(?) catchall)
· AL_Renderer and Video_DX9 now load DLLs manually
· Sound now uses a renderer system, with AL_Renderer as an option
· Event and Singleton template added
· Visual Studio 2008 support revoked, all other project files updated
· Separate OpenAL and DirectX SDKs no longer required to build only Application

Bugfixes:
· Several memory-leaks related to Video device reinitialization fixed
· Renderable copying issues fixed
· Serialization issues with VLUID fixed
· list/set/vector serialization fixed
· bool serialization removed -- too error prone
· Warning C4239 now officially an error when using zenilib
· Make more of an effort to activate the Window on creation (Windows only)

Code Changes:
· Limited name consistency and capitalization changes


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