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Blender - 64 bit 2.61 freeware     Save this freeware to your freeware selection - Saved Freeware

(1 rating)

Author

Blender

OS Windows Vista x64, Windows 7 x64
Date Released December 14, 2011
Downloads 2045
Filesize 31.00 MB
Keywords api, blender, cut, effects, fonts, import, mac, pack, paint, power iso mac, project, proxy, quicktime, support
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Blender is an open source software rendering, animation, post-production, interactive creation, 3D modeling and playback.

Animation and rendering include armature (skeleton) deformation with forward/inverse kinematics, auto skinning and interactive 3D paint for vertex weighting. Oversampling, motion blur, post-production effects, fields, non-square pixels are just a few other of the choices you have.

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Blender - 64 bit freeware - download notice

Blender - 64 bit Free Download - we do not host any Blender - 64 bit torrent files or links of Blender - 64 bit on rapidshare.com, depositfiles.com, megaupload.com etc. All Blender - 64 bit download links are direct Blender - 64 bit full download from publisher site or their selected mirrors.

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Blender - 64 bit freeware - The Latest Versions History

Version Date Released Status Release Notes
2.61 Dec 14, 2011 New Release Motion Tracking:
· Motion tracking support has been added, to reconstruct camera and object animation from real footage, and composite 3d rendered object into movie clips.
· A new Movie Clip editor for loading clips, tracking points and reconstructing motion was added. Constraints can apply this reconstructed motion into the scene, and compositing nodes are available for (un)distorting rendered animations or real footage.

Cycles Render Engine:
· Cycles is a new render engine that is available next to Blender Internal. It is a raytracing based render engine with support for interactive rendering, a new shading node system, new texture workflow and GPU acceleration.
· It is still in development, and more production features are planned to be added, this is the first preview release.

Dynamic Paint:
· Dynamic paint is a new modifier and physics system that can turn objects into paint canvases and brushes, creating each vertex colors, image sequences or displacement.
2.60a Oct 24, 2011 New Release · 3D window: Armature-bones with wire draw type were not displaying in solid view mode
· 3D window header: After collapsing the pull-down menus, no icon available to make them show again.
· Dopesheet: Fixed crash when moving keys in editor
· Audio export: 7.1 export was being miscalculated
· Game Engine: Action actuator breaks animation. IPO options can be set too frequently
· D Window: missing updates when changing smoke flow settings
· Node editor: missing updates when assigning/removing Materials on Objects
· Adding a new pose to the Pose Library crashed
· Fix for un-handled exception in audio library
· Incorrect keying set names 'Scale' vs 'Scaling', where 'Scale' was hard coded in auto keyframe when 'Only Insert Needed'
· Python: RNA/API, getting Event.ascii would crash
· Addons / Exporter: Quake MAP export gives an error for UV textured geomet
2.60 Oct 19, 2011 New Release Prominent features:
· 3D Audio
· Animation system
· Collada
· Game engine animation
· Motion capture addon
· Recast & Detour
· Internationalization and Localization
· Texture Face properties
· Weight painting tools
· Vertex group modifiers
· Sequencer proxy support
· Python callbacks
· Sequencer
· Support for proxy building again (missing feature from Blender 2.49). Additionally to the way, Blender 2.49 worked, you can select several strips at once and make Blender build proxies in the background. - r39749
Timecode support: to fix seeking issues with files, that have:
· Varying frame rates
· Very large GOP lengths
· Are broken inbetween
· Use different time code tracks
2.59 Aug 13, 2011 New Release * Big improvements in stability. Since the last version 140 bugs were fixed.
* Feature complete - Although some of the 2.5 targets have been postponed, such as multi-window support showing multiple scenes, a full RNA data level dependency graph, or radial menus.
* Changes - If you're used to the old Blender, Blender 2.5 may seem quite different at first. Be prepared to read a bit about this, how to reconfigure things, and learn to use the new built-in 2.5 search functionality!
2.58a Jul 4, 2011 New Release Essential Fixes:

* fix: Tile-able displacement map / tile-able painting regression in 2.58 - [#27782], r37899
* fix: bake crash with deep shadow, strand and children - [#27807], r37970
* fix: incorrect use of GL_ARB_vertex_buffer_object, could crash blender - r37881
* Thumbnail save for .blend crashed, when being in editmode for a mesh that has other object users as well. - [#27765], r37810
* fix: Multires lost from 2.49 file in 2.5x - [#27710,], r37837

Other Fixes:

* CMake was installing .bfont.ttf in the config dir which made updating from the previous blender version fail - r37725
* fix: Driven properties not checked for legal UI bounds - [#27726], r37744
* GHOST Cocoa: move y origin top/bottom conversions out of windowmanager module and into GHOST. Also fixes a problem where e.g. the user preferences window would not open under the mouse cursor correctly. - r37765
2.58 Jun 23, 2011 New Release * Big improvements in stability. Since the last version 100s of bugs were fixed.
* Feature complete - Although some of the 2.5 targets have been postponed, such as multi-window support showing multiple scenes, a full RNA data level dependency graph, or radial menus.
* Changes - If you're used to the old Blenders, Blender 2.5 may seem quite different at first. Be prepared to read a bit about this, how to reconfigure things, and learn to use the new built-in 2.5 search functionality!
2.57b Apr 27, 2011 New Release Essential Fixes

* fix crash when pressing Enter on menu item which load a file: Ctrl+N,Enter or Ctrl+O,Enter r36287
* fix crash appending/linking objects #27158, r36313
* fix crash for files saved with file selector open r36321
* fix crash with edge split modifier #26993, r36330
* fix for numerous cases where material links would be lost when making object data local #27178, r36332
* fix for crash getting the vertex weight from object types which don't support this vertex groups. r36291

Rendering:

* fixed a memory leak on canceling bake r36284
* fix for memory leak with node group members that have multiple ouputs some of which are unused #27104, r36290
* fix for node socket bug which lead to incorrect black/white output levels r36306
* fix 3d text and simple deform modifier giving bad results #27048, r36301
* fix for boid particles getting Z clamped to 0.0 when "Allow Flighting" is on. #27112, r36325
2.57a Apr 22, 2011 New Release Essential Fixes:

* sculpting partial redraw glitch #26932, r36161
* crash on entering 3D text editmode (OSX only) #26930, r36179
* crash on loading 2.4x files #26904, r36148
* loading file with packed audio crashes #26990, r36213
* loading large blend files speed-up r36241, r36244

Rendering:

* black dots with raytrace reflections & bump mapped dupli-objects #26902, r36165
* render crash when tangents are used with modifiers that remove orco coordinates #26933, r36170
* incorrect errors for panorama & orthographic camera combination #26906, r36184
* no output from texture node group #27034, r36251
* crash setting voxel data to negative resolution #27083, r36256
* crash when loading invalid voxel data and resource leak - never closing files #27084, r36257
* wrong sequencer alpha gradient #25713, r36197

Interface:

* top bar 'Add -> Mesh -> UV Sphere + Enter' - crashed #27058, r36242
2.57 Apr 13, 2011 New Release * Big improvements in stability. Since the last beta almost 500 bugs were fixed.
* Feature complete - Although some of the 2.5 targets have been postponed, such as multi-window support showing multiple scenes, a full RNA data level dependency graph, or radial menus.
* Changes - If you're used to the old Blenders, Blender 2.5 may seem quite different at first. Be prepared to read a bit about this, how to reconfigure things, and learn to use the new built-in 2.5 search functionality!
2.49b Sep 2, 2009 New Release Video Texture:
· The Game Engine now supports multiple streams of video textures for interactive playback in environments. You can use video files (also from URLs), image files, video captures, memory buffer, camera render or a mix of that.

Texture Nodes:
· Next to Compositing and Materials, Blender Textures now support Node editing. You can use it to create advanced procedural textures, including fractal based systems. And even better, a Texture Nodetree can even become a Brush for painting.

Real-time Dome rendering:
· This feature allows artists to visualize their interactive projects within an immersive dome environment. Blender supports Fulldome, Truncated domes (front and rear), Planetariums and domes with spherical mirrors.

Projection Painting:
· Painting in the 3D view has been improved to support projection painting which allows you to paint directly onto your model without having to worry about UV mapping or seams.


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