MAME 0.278 freeware

New Version

... brings classic arcade games to modern platforms. By accurately emulating thousands of arcade titles, MAME preserves gaming history while providing an authentic experience for enthusiasts. Its user-friendly interface and extensive compatibility with various systems make it accessible for both casual players and hardcore collectors. With continuous updates and a dedicated community, MAME remains a corner ... ...

Author The MAME Team
Released 2025-07-01
Filesize 150.00 MB
Downloads 4342
OS Windows All
Installation Instal And Uninstall
Keywords MAME, reproduce arcade, game emulator, ROM emulator, emulator, emulate, ROM, arcade
Users' rating
(133 rating)
MAMEOtherWindows All
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MAME freeware - The Latest User Reviews
MAME freeware - The Latest Versions History
0.278 Jul 1, 2025 New Release MAME Testers bugs fixed:
03083: [Sound] (namco/baraduke.cpp) aliensec, baraduke: A workaround is used to play some sounds. (hap)
03099: [Debugger] (cinematronics/cinemat.cpp) All games in cinemat.cpp: Watchdog reset is triggered by the debugger. (hap)
03202: [Compiling] (atari/irobot.cpp) Code can’t be compiled with DISASSEMBLE_MB_ROM set to 1. (hap)
04901: [Flip Screen/Cocktail] (konami/battlnts.cpp) battlnts and clones: Sprites are not flipped when screen is flipped. (hap)
04902: [Flip Screen/Cocktail] (konami/bladestl.cpp) bladestl and clones: Sprites are not flipped when screen is flipped. (hap)
05604: [Speed] (cvs/cvs.cpp) hunchbak, hunchbaka: The game incorrectly slows down at various points. (hap)
05607: [Sound] (dataeast/kchamp.cpp) karatedo, kchamp: Speech samples play too slowly. (hap)
05724: [Graphics] (konami/contra.cpp) contra and clones: The second player’s death animation in 3D stages is flipped. (hap)
05865: [Misc.] (irem/m92.cpp) nbbatman2bl: Video reads out-of-bounds tiles. (hap)
05962: [Sound] (misc/gotcha.cpp) gotcha: Music stops playing during gameplay. (darq)
06511: [Graphics] (konami/bladestl.cpp) bladestl: The Zamboni is not drawn correctly when partially visible on the right. (hap)
06752: [Known Issues/To-Do's] (dataeast/dec8.cpp) csilver: The first coin slot has no option for one credit per coin. (hap)
06945: [Sound] (capcom/srumbler.cpp) srumbler, srumbler2, srumbler3, rushcrsh: Background sound is out-of-sync. (hap)
07016: [Crash/Freeze] (cvs/galaxia.cpp) astrowar: The game resets at the start of the fifth stage. (AJR)
07133: [Graphics] (cvs/cvs.cpp) cosmos: The game title is invisible on first start. (hap)
07888: [Crash/Freeze] (cinematronics/cinemat.cpp) warrior: The screen is not drawn with software rendering. (hap)
08360: [Sound] (sega/system1.cpp) wbml and clones: Sound balance is incorrect. (sasuke)
08461: [DIP/Input] (subsino/subsino2.cpp) qbeebing: The “change” button is missing. (Cristiano-MDQ)
08483: [Misc.] all amiga/ar
0.274 Jan 31, 2025 New Release MAME Testers bugs fixed:
03083: [Sound] (namco/baraduke.cpp) aliensec, baraduke: A workaround is used to play some sounds. (hap)
03099: [Debugger] (cinematronics/cinemat.cpp) All games in cinemat.cpp: Watchdog reset is triggered by the debugger. (hap)
03202: [Compiling] (atari/irobot.cpp) Code can’t be compiled with DISASSEMBLE_MB_ROM set to 1. (hap)
04901: [Flip Screen/Cocktail] (konami/battlnts.cpp) battlnts and clones: Sprites are not flipped when screen is flipped. (hap)
04902: [Flip Screen/Cocktail] (konami/bladestl.cpp) bladestl and clones: Sprites are not flipped when screen is flipped. (hap)
05604: [Speed] (cvs/cvs.cpp) hunchbak, hunchbaka: The game incorrectly slows down at various points. (hap)
05607: [Sound] (dataeast/kchamp.cpp) karatedo, kchamp: Speech samples play too slowly. (hap)
05724: [Graphics] (konami/contra.cpp) contra and clones: The second player’s death animation in 3D stages is flipped. (hap)
05865: [Misc.] (irem/m92.cpp) nbbatman2bl: Video reads out-of-bounds tiles. (hap)
05962: [Sound] (misc/gotcha.cpp) gotcha: Music stops playing during gameplay. (darq)
06511: [Graphics] (konami/bladestl.cpp) bladestl: The Zamboni is not drawn correctly when partially visible on the right. (hap)
06752: [Known Issues/To-Do's] (dataeast/dec8.cpp) csilver: The first coin slot has no option for one credit per coin. (hap)
06945: [Sound] (capcom/srumbler.cpp) srumbler, srumbler2, srumbler3, rushcrsh: Background sound is out-of-sync. (hap)
07016: [Crash/Freeze] (cvs/galaxia.cpp) astrowar: The game resets at the start of the fifth stage. (AJR)
07133: [Graphics] (cvs/cvs.cpp) cosmos: The game title is invisible on first start. (hap)
07888: [Crash/Freeze] (cinematronics/cinemat.cpp) warrior: The screen is not drawn with software rendering. (hap)
08360: [Sound] (sega/system1.cpp) wbml and clones: Sound balance is incorrect. (sasuke)
08461: [DIP/Input] (subsino/subsino2.cpp) qbeebing: The “change” button is missing. (Cristiano-MDQ)
08483: [Misc.] all amiga/ar
0.272 Nov 30, 2024 New Release The end of the year is almost upon us, but before that happens, make sure you try MAME 0.272! We’re very happy to announce that the early SNK game Tangram Q is now supported. This game was never widespread, and working examples are rarer than ever. MAME now gives you the unprecedented opportunity to experience this piece of gaming history. Another obscure system that’s starting to take shape is the Estonian EKTA Juku. This 8-bit educational computer was powered by a Soviet 8080 clone and ran the CP/M-derived EKDOS operating system.
The French Thomson computers have been receiving some attention lately, and software compatibility is starting to improve. Progress on the NEC PC-98 family is still coming along nicely. Our CD-ROM drive emulation has been getting better, which has a positive impact on numerous computers as well as game systems. The Epoch Super Cassette vision also got some nice fixes this month.
Numerous reported issues were fixed in this release, including some long-standing issues that had eluded developers for years. There are lots of new working bootleg arcade games to try out. Several TV games have been promoted to working this month, too.

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