MAME 0.226 freeware
MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern ... MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era. ...
Author | The MAME Team |
Released | 2020-10-28 |
Filesize | 132.00 MB |
Downloads | 3859 |
OS | Windows 2000, Windows 2003, Windows XP, Windows Vista, Windows Vista x64, Windows 7, Windows 7 x64, Windows 8, Windows 8 x64, Windows 10, Windows 10 x64 |
Installation | Instal And Uninstall |
Keywords | reproduce arcade, game emulator, ROM emulator, emulator, emulate, ROM |
Users' rating (100 rating) |
MAME Free Download - we do not host any MAME torrent files or links of MAME on rapidshare.com, depositfiles.com, megaupload.com etc. All MAME download links are direct MAME download from publisher site or their selected mirrors.
0.226 | Oct 28, 2020 | New Release | MAME Testers Bugs Fixed: 02508: [Color/Palette] (bagman.cpp) bagmans: Stern/Seeburg logo colors are incorrect. (Steven McLeod) 03181: [Graphics] (enigma2.cpp) enigma2: Colors are possibly incorrect. (Guru) 06320: [Core] any computer with lx800 printer: Various problems when using Centronics printers. (Vas Crabb) 06675: [Interface] UI: BIOS selection menu shows devices that don’t allow user BIOS selection. (Vas Crabb) 07410: [Interface] verifyroms: ROM set may be reported as bad if checksums are same as parent. (Vas Crabb) 07762: [Gameplay] (pdp1.cpp) pdp1: Unable to load or run a game since being recently worked on. (AJR) 07764: [Gameplay] (galaga.cpp) galaga and clones: Player ship behaves strangely in attract mode. (hap) 07765: [Sound] (seattle.cpp) sfrush, sfrushrk and clones: Sound is distorted after loading saved state. (Aaron Giles) 07769: [Sound] (gradius3.cpp) gradius3js: Noise repeatedly plays over music in attract mode. (Ivan Vangelista) |
0.224 | Aug 26, 2020 | New Release | MAME Testers Bugs Fixed: 03090: [Sound] (tankbatt.cpp) tankbatt: Tank Battalion lacks credit sound and rumbling sounds wrong. (Ryan Holtz) 03228: [Misc.] (midxunit.cpp) revx: Self-test reports error with custom chip U76. (AJR) 07094: [Media Support] (vtech2.cpp) laser500: Cassette data rate is 15% high, making it incompatible with real machine. (Robbbert) 07103: [Documentation] (segag80v.cpp) tacscan: Tac/Scan sound balance is incorrect. (Aaron Giles) 07141: [Speed] (vtech2.cpp) laser500: Emulated speed is faster than real machine. (Robbbert) 07552: [Sound] (midwunit.cpp) wwfmania, wwfmaniab, wwfmaniac, wwfmaniap: Sound stops working during attract mode. (MetalliC) 07697: [Graphics] (odyssey2.cpp) odyssey2 [qbert]: Text and cubes appear incorrectly. (hap) 07729: [DIP/Input] (meadows.cpp) bowl3d: Machine seems to reset on coin input rather than adding credits. (AJR) 07730: [Graphics] (nmk16.cpp) hachamf and clones: Character’s colors on title screen are incorrect. (cam900) |
0.218 | Feb 3, 2020 | New Release | MAME Testers Bugs Fixed 04300: [DIP/Input] (cliffhgr.cpp) cliffhgr, cliffhnga: DIP switch values are reversed for "Short Scenes". (italiandoh) 06897: [Graphics] (stfight.cpp) empcity: Red screen during scene transitions. (sasuke) 07336: [Sound] (intv.cpp) intv, intvoice [b17bomb]: No speech in Mattel Intellivision games. [iwilliamson] |