Unity 2020.2.2 freeware
Unity is the development environment that gets out of your way, allowing you to focus on simply creating your game. With Unity you can assemble and tweak your levels at the speed of thought. Edit, test, and play with Unity, this lets you drill down to find the fun, then polish it until it is perfect. Unity brings beast light mapping and umbra occlusion culling to the table a key part of making games look great and run fast across all ...
|OS||Windows 7 x64, Windows 8 x64, Windows 10 x64|
|Installation||Instal And Uninstall|
|Keywords||game, editor, create, play, edit, creator, develop, game development, game creation, development, render, renderer|
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|2020.2.2||Jan 21, 2021||New Release||Fixes
2D: Fixed TilemapRenderer in Individual mode not rendering Tiles with Tilemap Color. (1295449)
Audio: Fixed DSPGraph mixer thread exceptions. (1297730)
Audio: Fixed DSPGraph playback not pausing when player is paused
Build Pipeline: During Player build, the progress bar would display the message "Bunding and compressing data", which contains a typo. This has been fixed to read "Bundling and compressing data". (1298398)
Editor: Added padding to ReorderableList elements. (1281324)
Editor: Fixed audio clip preview playback position when clicking on the waveform. (1294273)
Editor: Improved the performance of the model importer when dealing with degenerate triangles. (1232201)
Editor: String, Integer, Float, Character and BoundsInt type SerializedProperties now have Copy/Paste context menu options
Graphics: Backporting fix for Metal bug where multiple render targets that share a blend state can have an incorrect write mask. (1296917)
|2020.2.1||Dec 23, 2020||New Release||Fixes:
2D: Clear existing Tile data in Tilemap when refreshing Tilemap due to editor validation. (1272540)
2D: Fixed dynamic batching of SpriteRenderers with TilemapRenderers in Individual Mode with the BaseMap shader property.
2D: Fixed exception when upgrading/downgrading packages used by Sprite Editor Window that is currently active. (1242988)
2D: Fixed Grid Selection outline when undoing a Grid Select action. (1275085)
2D: Fixed IDE tooltip for Tilemap documentation. (1292596)
2D: Fixed missing Sprite reference after loading scene from AssetBundles. (1274645)
2D: Fixed null exception error when entering PlayMode with the Tile Palette window open and Inspector window open inspecting a GameObject. (1287664)
2D: Fixed Sprite Editor Window doesn't show the Sprite when the Inspector is locked and the Sprite is not selected in the Project window.
2D: Fixed Sprite with no animation data is being processed during AssetPostProcessor.
|2020.2.0||Dec 17, 2020||New Release||Fixes:
Android: Fixed an issue when accessing streamable assets time is increased due to incorrect compression settings. (1276114)
Animation: Fixed an issue where changes to an entry transition would not rebuild the state machine. (1282801)
Asset Pipeline: Fixed a Project Startup slow time issue due to an unmatched Custom Dependencies. (1276078)
Graphics: Fixed a bad sort operation that caused random crashes during lightmap baking on OSX. (1271626)
macOS: Fixed an issue where target .xcodeproj was used instead of the target directory when building MacOS Xcode Project. (1288729)
Scripting: Fixed an Infinite project load when PrecompiledAssemblyException was encountered with clean project. (1277885)
Graphics: Updated the SRP packages and template to version 10.2.2 (1291998)