Blender Portable 4.5.3 LTS freeware

Portable Blender by Blender3D is a versatile, open-source 3D creation suite that empowers artists and developers to bring their visions to life on-the-go. This lightweight, yet powerful software supports a full range of 3D tasks including modeling, rigging, animation, simulation, rendering, compositing, and motion tracking. Its intuitive interface and robust feature set make it an indispensable tool for both beginners and professionals seeking creative freedom anywhere. ...

Author Blender3D
Released 2025-10-05
Filesize 382.00 MB
Downloads 3078
OS Windows 11, Windows 10 64 bit, Windows 8 64 bit
Installation Instal And Uninstall
Keywords 3D designer, 3d modeling, animate, modeling, render, model
Users' rating
(88 rating)
Blender PortableOtherWindows 11, Windows 10 64 bit, Windows 8 64 bit
Blender Portable - source Freeware Download Notice

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Blender Portable freeware - The Latest User Reviews
Blender Portable freeware - The Latest Versions History
4.5.3 LTS Oct 2, 2025 New Release [4.5 LTS] Fix memory leak when loading libraries fails from Python. [0056783a60d11e9eb20d5fbe73d4535989871b02]
Fix: Grease Pencil: Smooth sculpt brush not working with handles and mask. [b1b7360fc2543212c63b66be89536dacae38cce1]
Add-on hotkey customizations are not saved for custom operators. [#143838]
[4.5 LTS] Fix: frozen mathutils Vector & Matrix types could be resized. [3bb0b4864df761bb3d2db593eea8b5a9ffa797e8]
Fix: UVSculpt brush size not converted correctly for 5.0 changes. [f2c538ae863025869deb9bb3201a4a9bbb32ea56]
bpy.context.object.modifiers[“Lineart”].thickness no longer works in 4.5.2. [#145138]
Grease pencil: Divide blend mode doesn’t work. [#143802]
Fix: Vulkan: Submission runner crash on start. [baa7ba7cbee894d034a59b309923a444b1a1f52c]
Vulkan: NVIDIA driver 580.76.05 on Wayland freezes at startup. [#144625]
When using the Vulkan backend, material compilation errors directly lead to Blender crashing. [#144614]
Blender Light Probes do not create “mirrors” in 4.5 with Vulkan enabled. [#142110]
Missing display update for unified strength icon. [#144281]
Crash selecting the text on a linked duplicated text object. [#144970]
4.5 Crash with Cycles render w/ Persistent Data + fileview thumbnails sequence. [#143662]
Fix: Workbench: Broken render tests after AA fix. [df9239608bbc21f23b233c65b2eba6898ada9f18]
Fix: Workbench: Broken render tests after AA fix. [df9239608bbc21f23b233c65b2eba6898ada9f18]
Cycles: Add ROCm 7 runtime to hipew search list. [f6c709f30b23be4fa9618938c2bb3c052a74421d]
Cycles: Add support for building with CUDA 13.0 and OptiX 9.0. [6f6bf2b64d5c8cdec7fb5927fe41eca3818be8ce]
Vulkan: Weird pink shading with temporal accumlation turned off. [#144636]
Crash switching camera from Camera View to Orthographic view in Material Preview mode. [#143857]
EEVEE: Rendering is incorrect in walk mode with overscan enabled. [#144441]
Fix #144599: Cycles OSL node with external script does not update. [#144808]
Invalid text selection in the Python co
4.3.2 Mar 17, 2025 New Release Animation & Rigging:
Pose Library:
The pose library uses the newly introduced asset shelf to make pose assets available in the 3D viewport.
Pose library in the asset shelf:
Bone Collections and Colors:
New bone collections replace both legacy numbered layers and bone groups. Bone collections can be named and are no longer limited to a fixed number. Colors are now specified individually for each bone, replacing bone group colors. (Design #108941, 998136f7a7)
Bone colors can be defined on the armature (edit mode) bones, as well as on the pose bones (also see Gotchas: edit bones, pose bones, bone bones). The "edit mode" colors are shared between all users of the armature, and are available in edit mode as well as pose mode. The "pose mode" colors can be different per armature object (in the same way that each armature object has its own pose), and thus allow per-character customization of colors. The pose mode colors work as override on the edit mode colors; setting the pose color to "default" will show the edit mode color. (042c5347f4)
The Select Grouped operator (Shift+G) can now select by bone color and by bone collection. This works based on the active bone; it selects all the other bones with the same color resp. sharing one or more bone collections. This is slightly different than before, where all selected bones were taken into account. (e41fbfd6e9, c230c52626, d5329eeea2, e59944dba4, 62639080bc)
The Bone Layer operators (M, Shift+M) have been replaced by bone collection operators. (b48031df8e)
Bone collections can be added to linked armatures via library overrides.
The Armature property show_group_colors has been renamed to show_bone_colors. (f78ed7b900)
The "Skeleton" panel in the Armature properties has been renamed to "Pose". (007cea4653)
See Bone Collections & Colors: Upgrading for an overview of how to change Python code from armature layers & bone groups to bone collections.
Bendy Bones:
A new method of ma
4.2.2 Sep 24, 2024 New Release Animation & Rigging:
Pose Library:
The pose library uses the newly introduced asset shelf to make pose assets available in the 3D viewport.
Pose library in the asset shelf:
Bone Collections and Colors:
New bone collections replace both legacy numbered layers and bone groups. Bone collections can be named and are no longer limited to a fixed number. Colors are now specified individually for each bone, replacing bone group colors. (Design #108941, 998136f7a7)
Bone colors can be defined on the armature (edit mode) bones, as well as on the pose bones (also see Gotchas: edit bones, pose bones, bone bones). The "edit mode" colors are shared between all users of the armature, and are available in edit mode as well as pose mode. The "pose mode" colors can be different per armature object (in the same way that each armature object has its own pose), and thus allow per-character customization of colors. The pose mode colors work as override on the edit mode colors; setting the pose color to "default" will show the edit mode color. (042c5347f4)
The Select Grouped operator (Shift+G) can now select by bone color and by bone collection. This works based on the active bone; it selects all the other bones with the same color resp. sharing one or more bone collections. This is slightly different than before, where all selected bones were taken into account. (e41fbfd6e9, c230c52626, d5329eeea2, e59944dba4, 62639080bc)
The Bone Layer operators (M, Shift+M) have been replaced by bone collection operators. (b48031df8e)
Bone collections can be added to linked armatures via library overrides.
The Armature property show_group_colors has been renamed to show_bone_colors. (f78ed7b900)
The "Skeleton" panel in the Armature properties has been renamed to "Pose". (007cea4653)
See Bone Collections & Colors: Upgrading for an overview of how to change Python code from armature layers & bone groups to bone collections.
Bendy Bones:
A new method of ma

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