kivy for Mac OS X 1.7.2 freeware
Kivy is an open source software library for rapid development of applications equipped with novel user interfaces, such as multi-touch apps. The framework is stable and has a documented API, plus a programming guide to help for in the first step. The graphics engine is built over OpenGL ES 2, using modern and fast way of doing graphics.
Author | Kiwi Team |
Released | 2013-08-06 |
Filesize | 49.70 MB |
Downloads | 600 |
OS | Mac OS X |
Installation | Instal And Uninstall |
Keywords | NUI framework, NUI application development, NUI development, NUI, Novel User Interface, development |
Users' rating (5 rating) |
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1.7.2 | Aug 6, 2013 | New Release | · Fix slowdown in graphics pipeline during gc · Change Window.clearcolor to 0, 0, 0, 1 · Fix audio volume property · Add audio loop property for Sound object · Fix leak when using Animation.cancel() method · Fix few leaks related to Kv language |
1.7.1 | May 29, 2013 | New Release | · [#1192] "Black label" issue on old phone · [#1186] Reloading mipmapped label · [#1204] doubletap/tripletap for windows hardware · First-time configuration generation for linux/windows |
1.7.0 | May 21, 2013 | New Release | Core: · [#1020] new App.user_data_dir, where user can store app state · [#1047] new markup subscript/superscript · [#1145] fix numpad keys mapping in Window · Animation starts the timer at the first frame instead on start() · Enhance clock calculation to have less glitch and be closer to 60 FPS. · New VariableListProperty property that support 1, 2 or 4 values. used for padding, spacing... · No more crash if no video core provider have been found · Refactoring event declaration, use __events__ instead of register_event_type() · Refactoring properties storage into a Cython class instead of a dict Graphics: · [#1014] force Context.gc() to dealloc gl resources · add etc1 support for textures · fix Buffer memory allocation for block with the same size · fixes to support GL from Android emulator · fix shader warning when both vertex and fragment are set · new Fbo.pixels · new Matrix.project() for 3d to 2d transformation · new RenderContext use_parent_modelview and use_parent_projection |