Wings 3D for Mac OS X 2.2.7 freeware
Wings3D is an subdivision modeler that provides you with mesh modeling and selection tools, enabling you to create detailed 3D objects. Wings3D offers support for the following photo formats: BMP, JPG, PNG, TGA, and TIF, and gives you the possibility to import items from NDO, 3DS, AI, LWO, OBJ, PS, EPS, STL, or SVG.
|OS||Mac OS X|
|Installation||Instal And Uninstall|
|Keywords||3D model, 3D geometry, vertex color, emulator, emulation, geometry|
Wings 3D for Mac OS X Free Download - we do not host any Wings 3D for Mac OS X torrent files or links of Wings 3D for Mac OS X on rapidshare.com, depositfiles.com, megaupload.com etc. All Wings 3D for Mac OS X download links are direct Wings 3D for Mac OS X download from publisher site or their selected mirrors.
|2.2.7||May 9, 2021||New Release||New stuff:
Added "View Settings Window" where camera and light options can be edited. [dgud]
Large auto-uv work
Added a new uv-unwrapping algorithm unfold for 64b versions (old is kept as slow). [dgud]
Added an option to AutoUV to export the UV mesh as .eps/.svg files. [micheus]
Added option to scale uniformly the UV to the max U or max V. [micheus]
Added Align option to AutoUV in order to make easier to align islands to each other [micheus]
Added triplanar and image mix shaders to AutoUV Shader. [micheus]
Added preview window for the shaders when generating textures. [micheus]
A large re-write of the yafray plugin. Thanks David Bluecame [David Bluecame]
Added missing option for Select menu that allows to lock the current selected objects. Thanks to tkbd. [micheus]
Changed Separate command in order to keep all object selected. Thanks to tkbd for the suggestion [micheus]
Added a greebles plugin [dgud]
|2.2.5||Dec 8, 2019||New Release||Added wings_convert script for batch conversion of models. [dgud]
Linux installer now accept an optional Install-Dir argument [dgud]
When exporting ".gltf/.glb" swap_y_z and scale options was ignored. [dgud]
Fixed importing non-square 'dds' textures with mipmaps which caused an eternal loop. Thanks Simon Griffiths. [dgud]
Fixed crash when trying to edit area ligth properties and not selecting an area ligth. Thanks Lars Thorsen. [dgud]
Fix ttf text plugin error handling. Thanks Hank. [dgud]
Add more search dirs for fonts. [dgud]
Rewrote "Text" primitive, it can now handle more truetype formats, collection files (.ttc) and opentype (.otf) files. [dgud]
Fix lost text focus in dialogs. [dgud]
Allow image drag'n'drop from outliner to autouv to change background image in autouv. [dgud]
Fixed updating mipmaps when updating dds files. Thanks Vershner. [dgud]
Fixed rendering bug when editing materials with vertex colors. Thanks Hank. [dgud]
|1.5.3 Develo||Apr 18, 2014||New Release||Use (and require) OTP 17.0 which hopefully fixes unicode issues on win32
Fix OpenCL so that it works on nvidia cards even though it's built with a 1.2 framework [dgud]
Added a new option to Snap[RMB] (in Body mode) that enable the user duplicate the object between reference and target. Thanks to Optigon for suggest it.
Added a new option to auto save an unsaved project.
Fixed an issue related to font selection under Windows 7 - fonts' name aren't displayed.
Fixed an issue related to edges highlight in Tweak and Sculpt that was crashing wings when the object have hidden faces or holes. Thanks to Extrudeface for the report.
Fixed a issue related to Select Group and Saved Camera windows not be drawn using the alpha settings as defined in the preferences. Thanks to Justanother1 for the report.
Fixed the duplicated IDs in the language file for "Rename" operations available in the "Geometry Graph" window. Thanks to TulipVorlax.